Monday, April 12, 2010

Dungeoneering...

From what I've done ( Spent 3 solid hours on getting a meager level 6 :/) Dungeoneering is an epic fail. I know some people absolutely love doing all the puzzles, and killing the monsters, and then getting 100xp, but I don't like it. Mostly because it has no real practical use. Yeah, you can get Gem Bags at level 20! That's only going to take a solid 12 hours of playing. Then you also have to get a buttload of tokens. i'm not sure exactly how long it takes to get tokens at higher levels, but I have like 10? Something like that. But what else will Dungeoneering do for us? Will they release new areas? How long will it take? If it took (taking a guess) a year and a half to make Daemonheim, what about other places to train? How will this prove useful in a quest? Dungeoneering to me seems like what would be looting (thieving) although it isn't that. It's exploring. Don't you explore in quests? Don't you explore Falador when looking around for that darn polar bear in the well? And what about higher levels. If you can unlock things up to 65, what will higher levels bring us? Stronger monsters for us to fight? This doesn't seem anything like a skill. It's barely a minigame at that. I know others will flame me for this, and some will support me, and some will see the title and say "F*** that", but to me, and a large majority of the Runescape Community, this is not a skill. Sorry JaGex, up you just demolished all the waiting all your players have had. Good job.